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"The Wow Factor will be a huge help for people struggling to figure out how to use nodes and how to get convincing photographic effects in their renders (and you can quote me on that.) The examples are well chosen and the images are colorful and very clear, which is a great thing for people following tutorials. “It was clearly a lot of work to get all this together.” To help you along your compositing journey, I'm including these essential video tutorials: You didn't think I was going to leave you with just text based tutorials did you? This MP3 contains just the essential introduction to each effect. And don't worry, I'll spare your ears of hearing the mundane step-by-step tutorials. Pop this in your car and arrive at the destination with a better understanding of the compositor. Not everyone likes reading, and I understand that. In this interview Alex shares his secrets on how he created several of the unique effects from this films. Winner of the 2009 best designed short film for "Evolution", Alex Glawioncontinues to push the bounds on what can be achieved with the compositor. If you have a question about color spaces you will more than likely find it answered in this interview. UbiSoft worker Francois Tarlier spills the beans on color grading, gamma correction and complimentary color schemes. Valued at $17īONUS #2 – A 54-Minute audio interview with Francois Tarlier Unlike the wiki, this book is written for artists, not programmers. Every definition is explained in plain english without any of the jargon. The Node Encyclopedia is a complete how-to guide on using all 59 nodes within Blender 2.5. Stop guessing what all those nodes do and start using them the right way.

–Marco Rapino, speaker at the 2009 Blender conference and developer of sensory gaming technologyīonuses: BONUS #1 – The Node Encyclopedia The Wow Factor has earned first place in my virtual library. Which is perfect, because as an eBook it means you can just open it, go to the effect you are interested in and create it. What I liked most is the approach that Andrew takes when teaching blender, he goes straight to the point without wasting your time on theory. But this is something that is explained very clearly in the book. The reason for this is that I've never fully understood how nodes worked within the compositor. I have to admit that (with great shame) I've done most of my post-production in Photoshop.

“…he goes straight to the point without wasting your time on theory” "Compositing has always been a kind of dark world to me. However as time progressed, it got better and better. I was connecting nodes into random arrays that made no sense.

My renders were only slightly improving and I had no idea what I was doing. Quicker than you can say 'Google' I was searching the internet for tutorials on using the compositor.īut surprisingly there wasn't anyone teaching this stuff! I was soaking up every morsel of information I could find, but it wasn't enough. It looked like it had been taken with a camera. When I researched further I discovered that these effects were created within the compositor. There was an odd quality to it that made it more interesting and step above others I had seen. One day I was browsing the internet and I came across an amazingly realistic render that to my surprise was produced with blender. No matter how hard I tried my art still failed to engage the viewer. When I first started using blender I was dreadful. Now obviously there's a learning period when you start anything new, but when you are still only getting 1 or 2 comments on your work after 2 years of trying there's a problem! It's hard to imagine that I used to be the clueless guy fumbling around in blender, but it's true. The tutorials have been translated into multiple languages, documented on and and some have even been featured in 3d World Magazine. On average Blender Guru helps just over 1 Million blender users a year. If you answered YES to any of the above, then read on… You’ve purchased blender products in the past, but haven't learned anything valuable You're unsure if your compositing methods are correct You see other artists using cool lens effects but don't know how to do it yourself Who else wants to discover how to add photo-realistic elements in Blender?Ĭheck which of the following applies to you:
